[ut2003io] is there a linux client patch yet?
ianh at ordinal.freeserve.co.uk
Thu Nov 7 14:55:54 EST 2002
J Holder wrote:
>Ryan C. Gordon said:
>>>that has a URL for the patch in it. I didnt look at this bug last
>>>night when I was looking at the site.
>>The autoupdater takes care of this for you (there's also a 2136 that
>>applies on top of 2126).
>I am surprised that they are using an auto updater. Not once in all the
>time I played half life did the auto updater work for me. I always had to
>go and get the patches by hand. It was with that mentality that I was
>looking for a downloadable patch for ut2003.
>I hope the auto update for unreal 2003 works better than my past
>experiences. I have some loki games from way back that loki_update didnt
>really work as advertised. I can only hope there was a lot of bug
>whacking between the last time I used it and now.
I have found loki_update to work very well. It was the update script
that was broken, and that's fixed by the first patch. OK... so how do
you apply it... :-)
>If you read that URL i posted, apparently loki_update may not work
>correctly unless you hand apply one patch first by hand. I dont know if
>thats an issue with the updater, or just a problem with their patch.
>I will run the update with fingers crossed. But first I will back up my
I would suggest that, for the first patch, you do it in X with the
This should avoid the problems with the script. Of course it isn;t
working right now anyway, as unreal.epicgames.com won't give me the
BTW, I really dislike that /where/i/hid/it sort of notation, because you
just know that some twit will type exactly that and then wonder why it
didn't work! Perhaps a more *nixish way would be
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