[ssam] Configuration files for Dedicated

Relic2K relic2k at canada.com
Mon Mar 17 05:09:27 EST 2003


According to the README, no windows clients can't join the Linux dedicated 
servers.

On Sunday 16 March 2003 06:58 pm, Matrix wrote:
> Excellent... are Windows clients able to connect to your server? :)
>
> --Matrix
>
> -----Original Message-----
> From: Relic2K [mailto:relic2k at canada.com]
> Sent: Sunday, March 16, 2003 4:41 PM
> To: Serious Sam Dist List
> Subject: [ssam] Configuration files for Dedicated
>
> Here is a copy of my "init.ini" script for Default Coop, it may save you
> some
> time and searching, plus here is what the settings mean;
> INIT.INI:
> ___________
> // this adjusts initial parameters that will be used for this server
> net_iPort = 25601;              // port to run on - change if you want
> to run
> more servers on one computer
> gam_iStartMode = 0;             // game mode (0=coop, 1=scorematch,
> 2=fragmatch)
> gam_ctMaxPlayers = 6;           // max number of players accepted
> gam_bWaitAllPlayers = 0;        // set this to wait for all players to
> join
> gam_iCredits = -1;              // number of credits for respawning
> (-1=infinite)
> gam_bWeaponsStay = 1;           // weapons stay on/off
> gam_iStartDifficulty = 2;       // difficulty (-1=tourist, 0=easy,
> 1=normal,
> 2=hard, 3=serious)
> gam_tmSpawnInvulnerability=3;
> gam_bHealthArmorStays=1;
> gam_bAllowHealth=1;
> gam_bAllowArmor=1;
> gam_bInfiniteAmmo=1;
> gam_bFriendlyFire=0;
> ded_bRestartWhenEmpty=1;
> cli_bPredictIfServer=1;
> cli_iBufferActions=1;
> cli_iMaxBPS=2550;
> cli_iMINBPS=925;
> ser_bHeartbeatGameSpy=1;
> ser_bClientsMayPause=0;
> net_iCompression=1;
> hud_bShowNetGraph=1;
> hud_bshowlatency=1;
>
>
> gam_strSessionName = "-=REL!c2K=- COOP Linux";
> ded_strLevel = "Levels\\LevelsMP\\1_1_Palenque.wld";  // level to start
> ded_tmTimeout = 60;     // timeout after the game is finished
> ser_bWaitFirstPlayer = 1;   // wait until first player is joined
> ______________________________________________________
> SETTINGS:
> ______________________________________________________
>
> //The name you want people to see when thay are looking for a server to
> game
> on keep the "//
> //try to make the name "stick-out" so people are tempted join//
> gam_strSessionName="server name here";
>
>
> //This tell's the server what kinda game you want to host 0=coop
> 1=scorematch
> 2=fragmatch//
> gam_iStartMode=0;
>
>
> //This tell's the server how many people you want to host per-game//
> //NOTE- if it's a cable modem with 128 up-load no more then 5 not
> counting
> you//
> gam_ctMaxPlayers=7;
>
>
> //If turned on, game is paused until all players join in. Useful if your
>
> connection is slow//
> //but take in-account people are connecting to your server to play not
> to
> watch//
> gam_bWaitAllPlayers=0;
>
>
> //Number of credits available for respawning in coop set to -1 for
> infinite//
> gam_iCredits=-1;
>
>
> //Whether weapons stay after beeing picked up//
> gam_bWeaponsStay=0;
>
>
>
>
> //level Difficulty for players -1=tourist 0=easy 1=normal 2=hard
> 3=serious//
> gam_iStartDifficulty=2;
>
>
> //How long the player is invulnerable after respawning. in seconds//
> gam_tmSpawnInvulnerability=3;
>
>
> //Whether health stay after beeing picked up//
> gam_bHealthArmorStays=1;
>
>
> //Allow Health good to leeve on//
> gam_bAllowHealth=1;
>
>
> //Allow Armor good to leeve on//
> gam_bAllowArmor=1;
>
>
> //Infinite Ammo 1 is on 0 is off//
> gam_bInfiniteAmmo=1;
>
>
> //Friendly Fire if on players can kill players//
> gam_bFriendlyFire=0;
>
>
> //After death you will respawn in the same place//
> gam_bRespawnInPlace=1;
>
>
> //Type of blood in game 0=none 1=green 2=red 3=hippie Flower-power!//
> //cannot be changed during game PLAY//
> gam_iBlood=2;
>
>
> //tell's the server when to let go of a player best to leeve as is//
> ded_tmTimeout=60;
>
>
> //if on server will restart when empty 1 is on 0 is off//
> ded_bRestartWhenEmpty=1;
>
> //the level you want the server to start on//
> //you can find the levels in \Serious Sam\Levels//
> ded_strLevel="Levels\\03_TombOfRamses.wld";
>
>
> //DEBUG: If this is set, prediction will be active even on server//
> cli_bPredictIfServer=1;
>
>
> //If on, engine will automatically adjust prediction settings
> cli_bPrediction//
> //and cli_iBufferActions depending on current lag good for cable
> modems//
> cli_iBufferActions=1;
>
>
>
> //Controls upper limit on outgoing traffic from client to server
> during//
> //connection. This limits overload on the client's connection//
> //Determined in bytes per second for cable modems set to 2550 this//
> //work's best for me//
> cli_iMaxBPS=2550;
>
>
>
> //Controls lower limit on outgoing traffic from client to server during
> play//
> //time If higher than minimum needed to keep the connection, it will
> cause//
> //replicated packets from server to client That is good because it
> compensates//
> //for lost packets. But setting it too high can choke a clients incoming
>
> bandwidth//
> //Determined in bytes per second//
> cli_iMINBPS=925;
>
>
>
> //Enable/disable server from reporting to GameSpy master server//
> //This must be adjusted before the server is started//
> //Changing this value while the server is running//
> //has no effect until restart of server//
> ser_bHeartbeatGameSpy=1;
>
>
>
> //If set, clients may pause. If not set, only server may pause the
> game//
> //NOTE- keep this off so some asshole don't keep pause'ing the game//
> ser_bClientsMayPause=0;
>
>
>
> //Game is paused until the first player has been joined//
> ser_bWaitFirstPlayer=0;
>
>
>
> //DEBUG: Do extensive sync check on server careful!//
> //need to have a good computer and know about sdk code//
> //if on it can lag the server or even lock-up the game//
> ser_iExtensiveSyncCheck=0;
>
>
>
> //TCP port to use for network connection//
> //Two more successive ports may be used//
> net_iPort=25600;
>
> //Type of compression used when sending packets//
> //Use high compression only for dedicated servers//
> //It is not needed if player count is low (2) and//
> //it will drain CPU if server is not dedicated//
> //i have it on 2=best compression because of a//
> //fast computer and slow connection//
> //0=no compression 1=optimal compression-fast//
> //2=best compression fast computers only//
> net_iCompression=2;
>
>
>
> //when off the lag will not be so bad at times//
> hud_bShowMessages=0;
>
>
>
> //Show net graph on screen player side//
> hud_bShowNetGraph=1;
>
>
>
> //Disable all player models except Serious Sam to conserve memory and
> speed//
> plr_bOnlySam=1;
> _______________________________________________________________

-- 
_____________________________________
Relic2K
Virginia Beach, VA
E-Mail: relic2k at canada.com
Reg Linux User: 223221
Sub WineX Member



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