[sdlsound] New SDL_sound release
ewmailing at gmail.com
Wed Feb 22 12:33:54 EST 2012
On 2/22/12, Max Horn <max at quendi.de> wrote:
> Am 22.02.2012 um 09:56 schrieb Eric Wing:
>> On 2/21/12, P. Martin <mrsmiley98 at lycos.com> wrote:
>>>>> Any chance for a 1.0.4 or 1.1 release made from the latest code in
>>>> This is something we should do. Let me find some time to do it.
>>> May I please request a bump to 1.0.4 too? I ask because taking advantage
>>> of the fixes for OSX and CoreAudio in HEAD is impossible with the new
>>> because Apple remove the autoreconf and aclocal, and we can't bootstrap.
>>> sdlsound mailing list
>>> sdlsound at icculus.org
>> Did you download/install the separate command line tools package from
> Apple really removed autoconf and automake from Xcode 4.3. And it makes
> sense, given their aversion against GPL software.
> This has been confirmed by both the MacPorts and Fink teams (I am a member
> of the latter).
> While it is not true that one can't build SDL_sound anymore (one "just"
> needs to install autoconf and automake, e.g. by hand, using MacPorts, Fink
> or Brew), it certainly gives yet another very good reason for a new
> SDL_sound release.
> At this point, even a 1.0.3a re-release with just the autoconf stuff
> regenerated would help a lot of people... But a 1.0.4 or 1.1 certainly would
> be much better.
> And I hereby renew my offer to help with this if I can.
> sdlsound mailing list
> sdlsound at icculus.org
Interesting. I still haven't had a chance to play with the Command
Line Tools download. Any good summary links to what's in and what's
PhysFS has a CMake build system. I wonder if it's time to start
looking at one for SDL_sound.
FYI for those that need it, I do have an Xcode project for SDL_sound
floating out there on one of my branches. (I think it was the Core
Audio branch on Assembla.)
Beginning iPhone Games Development
More information about the sdlsound