[sdlsound] Smpeg problems, continued...
Ryan C. Gordon
icculus at clutteredmind.org
Thu Mar 28 16:59:23 EST 2002
> Through experimentation, I've noticed that if I use the debug build of
> smpeg 0.4.4, it works fine; but using the release build causes it to
> 'skip' during drumbeats etc.. It doesn't matter whether SDL_Sound is a
> debug or release build. Could the problem be in smpeg itself, rather
> than SDL_Sound? Is there any way to coax smpeg to output debug data as
> it decodes?
It's likely an SMPEG bug, then.
You can get playsound to dump playback to disk instead of the soundcard
with these environment variables set:
That will get you post-mortem debugging of the decoded stream, but I don't
think SMPEG has any other debug chatter.
What is likely happening is that there's a variable that is overflowing or
there's a point where a signed integer is expected but Visual C uses an
unsigned, or vice-versa.
Is this SMPEG the latest from icculus.org's CVS, or was this a prebuilt DLL?
More information about the sdlsound