SDL_Sound & Visual C++ 6
Murlock
murlock at free.fr
Tue Sep 25 18:02:24 EDT 2001
Well, it's compil
but when i try playsound, the famous Fatal signal: Segmentation Fault (SDL
Parachute Deployed) appears
the error appears to be in Sound_Init
decoders[i].available = decoders[i].funcs->init();
value of somes interesting(?) variables
total 3
i 0
decoders[i].available 0
and all decoders[i].funcs->... NULL !
VC6 strike again ?
To compil SDL_Sound, I must remove the extern for
#if (defined SOUND_SUPPORTS_WAV)
/*extern*/ const Sound_DecoderFunctions __Sound_DecoderFunctions_WAV;
#endif
I assume that I've put all files in same project otherwise I have an
unresolved external symbol with ___Sound_DecoderFunctions_WAV
I've only defined wav, voc & aiff
well, too tired... go to bed
Murlock
----------------
Gloire à mon saigneur Arioch
Murlock (http://www.murlock.org)
More information about the sdlsound
mailing list