[quake3] Quake 3 Raytracing Patch
stephan.reiter at gmail.com
Thu Mar 6 17:21:33 EST 2008
OpenMP is not strictly required, so you can comment that out in the
Makefiles. Beware that building the static acceleration structure
when the level loads will take longer, as it then runs on a single
+ You'll have to hard code the function GetNumberOfProcessors in
tr_raytracer.cpp, as it depends on OpenMP ...
Am 06.03.2008 um 23:17 schrieb Tony J. White:
> On Thu, Mar 06, 2008 at 11:00:15PM +0100, Stephan Reiter wrote:
>> Hmm, that's odd. I added the new files with "svn add" and then
>> execuated a
>> "svn diff" to create the patch.
>> Should have worked, I guess ... Any ideas about what might be
>> Am 06.03.2008 um 22:44 schrieb Daniel Lord:
>> Had a few minutes on my hands so I tried it:
>> Error: "patch: *** malformed patch at line 10565:"
>> Didn't get too far ;-)
> Yeah, I can't see why patch is choking there, but FWIW you can
> the rest of the patch with:
> tail +10565 /path/to/rt.diff | patch -p0
> This worked for me anyway. I don't have gcc-4.2/gomp though so I
> build it.
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