[quake3] Elite Force Raytraced
stephan.reiter at gmail.com
Tue Mar 4 13:33:22 EST 2008
Thank you, Zachary, for posting this on the front page! I'm truly honored!
----- Original Message -----
From: "Zachary Slater" <zakk at timedoctor.org>
To: <quake3 at icculus.org>
Sent: Tuesday, March 04, 2008 6:18 PM
Subject: Re: [quake3] Elite Force Raytraced
> Stephan Reiter wrote:
>> Hi everyone!
>> I've been working on a raytracing library during the last few months.
>> Last week I was able to integrate it into the ioquake3 source code. This
>> allows for switching between traditional rasterization and raytracing
>> using a cvar. There are also some debug modes specific to the
>> I've posted two videos at YouTube showing Elite Force Raytraced, which is
>> based on Thilo Schulz's excellent Elite Force patch for ioquake3.
>> The 1st video focuses on raytraced reflections and other changes of the
>> look: http://youtube.com/watch?v=jLFrP0c7VWw
>> The 2nd video is basically a record of a bot deathmatch:
>> I intend to release this code soon, but I plan to take some more time to
>> polish it some more.
>> Comments are appreciated.
>> Keep up the good work, ioquake3-community!
> - Zachary J. Slater
> zakk at timedoctor.org
> zacharyslater at gmail.com
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