[quake3] Elite Force Raytraced
Stephan Reiter
stephan.reiter at gmail.com
Tue Mar 4 13:33:22 EST 2008
Awesome!
Thank you, Zachary, for posting this on the front page! I'm truly honored!
Stephan
----- Original Message -----
From: "Zachary Slater" <zakk at timedoctor.org>
To: <quake3 at icculus.org>
Sent: Tuesday, March 04, 2008 6:18 PM
Subject: Re: [quake3] Elite Force Raytraced
> Stephan Reiter wrote:
>> Hi everyone!
>>
>> I've been working on a raytracing library during the last few months.
>> Last week I was able to integrate it into the ioquake3 source code. This
>> allows for switching between traditional rasterization and raytracing
>> using a cvar. There are also some debug modes specific to the
>> raytracing-mode.
>>
>> I've posted two videos at YouTube showing Elite Force Raytraced, which is
>> based on Thilo Schulz's excellent Elite Force patch for ioquake3.
>> The 1st video focuses on raytraced reflections and other changes of the
>> look: http://youtube.com/watch?v=jLFrP0c7VWw
>> The 2nd video is basically a record of a bot deathmatch:
>> http://youtube.com/watch?v=C_6Icf2m_C4
>>
>> I intend to release this code soon, but I plan to take some more time to
>> polish it some more.
>> Comments are appreciated.
>>
>> Keep up the good work, ioquake3-community!
>> Thanks,
>> Stephan
>
> http://ioquake3.org/2008/03/04/raytracing-ioquake3/
>
> --
> - Zachary J. Slater
> zakk at timedoctor.org
> zacharyslater at gmail.com
>
> ---
> To unsubscribe, send a blank email to quake3-unsubscribe at icculus.org
> Mailing list archives: http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?50
>
>
More information about the quake3
mailing list