[quake3] Elite Force Raytraced
Zachary Slater
zakk at timedoctor.org
Tue Mar 4 12:18:42 EST 2008
Stephan Reiter wrote:
> Hi everyone!
>
> I've been working on a raytracing library during the last few months. Last week I was able to integrate it into the ioquake3 source code. This allows for switching between traditional rasterization and raytracing using a cvar. There are also some debug modes specific to the raytracing-mode.
>
> I've posted two videos at YouTube showing Elite Force Raytraced, which is based on Thilo Schulz's excellent Elite Force patch for ioquake3.
> The 1st video focuses on raytraced reflections and other changes of the look: http://youtube.com/watch?v=jLFrP0c7VWw
> The 2nd video is basically a record of a bot deathmatch: http://youtube.com/watch?v=C_6Icf2m_C4
>
> I intend to release this code soon, but I plan to take some more time to polish it some more.
> Comments are appreciated.
>
> Keep up the good work, ioquake3-community!
> Thanks,
> Stephan
http://ioquake3.org/2008/03/04/raytracing-ioquake3/
--
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com
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