[quake3] Greetings

thing thing at groundplan.com
Thu Apr 10 05:44:33 EDT 2008


Hi,

Robert Beckebans wrote:
> I implemented a more modern renderer on top of Q3A that supports all 
> that per-pixel lighting crap, efficient VBO geometry management and even 
> directional light mapping with Doom 3 maps.
> However power has a price and the price is breaking assets compatibility 
> this time.

Greetings Robert. I appreciate that the work you have done, by 
necessity, breaks the original Id assets. Does it break the .qvm or are 
we talking only the maps and models - the visual side of the game?

Cheers,

Tim



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