[quake3] Greetings
Zachary Slater
zakk at timedoctor.org
Wed Apr 9 02:33:42 EDT 2008
monk at rq3.com wrote:
> The mod that I work on, Reaction Quake 3 (now called "Reaction"), is
...Awesome!
> It's not your job to make sure mod creators or someone forking ioq3 makes
> their game work on baseq3 1.32. It's your job to make sure ioq3 doesn't
> break existing, legacy mods. (hehhe "job", you know what I mean...) As
> long as extending ioq3 doesn't break anything and it works on most (all,
> ideally) platforms, I don't see why you couldn't include new things.
What I mean by 1.32 compat is always not breaking existing mods. There
isn't anything else to think about with regard to that
> Anyway, that's my thoughts on it. As long as ioq3 runs things that ran on
> baseq3 1.32, there's no reason not to extend it--as long as there's a
> rational, consistent method for the extensions. Something that makes
> sense to you guys doing all the work. ;)
>
> Monk.
Yep.
--
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com
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