[quake3] sv_fps confusion...

Dirk noisyb at gmx.net
Sat Apr 5 13:34:12 EDT 2008


Thilo Schulz wrote:
> On Samstag, 5. April 2008, Dirk wrote:
>> ...people keep telling me to set sv_fps to 20, 25, 30, 40 or even 125
>> for Defrag...
>>
>> ...and I'm confused.
> 
> sv_fps says how many gameworld updates are performed per second. Each 
> gameworld update includes computing player positions and then generates a 
> snapshot that is sent to the clients. It is very possible that modifying this 
> value has influence on the movement.
> The pmove code is very complex, and I have never tried to fully understand it, 
> so this is an answer I can give you on behalf of the whole development team:
> 
> We do not know how, and if changing sv_fps will affect player movement.
> 

Thank you for this good answer. I know howto deal with different people 
demanding different sv_fps now.


Dirk




More information about the quake3 mailing list