[quake3] [BUG] Kicking too much clients at once floods clients

dyn dynborg at vogonhq.com
Sun Nov 18 13:24:47 EST 2007


It is a workaround. I believe proper fix is impossible without
altering code on client side.

On 11/18/07, Ludwig Nussel <ludwig.nussel at suse.de> wrote:
> dyn wrote:
> > Kicking too much clients at once floods client, usually when you issue
> > 'kick allbots' command but it may happen when kicking regular players
> > too. Problem is when you kick more than 30 clients other clients
> > disconnect with "CL_GetServerCommand: a reliable command was cycled
> > out". Server still runs so clients can reconnect.
> >
> > Workaround is to limit all all-kicks to 24 clients at once. It is safe
> > up to 30 clients, but flood may occur now and then, so 24-28 may be
> > better. Client rate and maxpackets are irrelevant.
>
> That would leave clients on the server so you'd have to "kick all"
> multiple times, no? Wouldn't it make more sense to not send the
> informal message to clients whose queue is full already?
>
> cu
> Ludwig
>
> --
>  (o_   Ludwig Nussel
>  //\   SUSE LINUX Products GmbH, Development
>  V_/_  http://www.suse.de/
>
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-- 
dyn
http://vogonhq.com/



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