[quake3] [BUG] Kicking too much clients at once floods clients

Ludwig Nussel ludwig.nussel at suse.de
Sun Nov 18 08:10:03 EST 2007


dyn wrote:
> Kicking too much clients at once floods client, usually when you issue
> 'kick allbots' command but it may happen when kicking regular players
> too. Problem is when you kick more than 30 clients other clients
> disconnect with "CL_GetServerCommand: a reliable command was cycled
> out". Server still runs so clients can reconnect.
> 
> Workaround is to limit all all-kicks to 24 clients at once. It is safe
> up to 30 clients, but flood may occur now and then, so 24-28 may be
> better. Client rate and maxpackets are irrelevant.

That would leave clients on the server so you'd have to "kick all"
multiple times, no? Wouldn't it make more sense to not send the
informal message to clients whose queue is full already?

cu
Ludwig

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 (o_   Ludwig Nussel
 //\   SUSE LINUX Products GmbH, Development
 V_/_  http://www.suse.de/




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