[quake3] Planning, Roadmap and future
Zachary Slater
zakk at timedoctor.org
Sun Aug 26 13:07:07 EDT 2007
James Munro wrote:
> Hello fellow ioq3'ers!
http://i188.photobucket.com/albums/z72/koncak/486919.gif
> I'll get started by apologizing if the things I'm going to discuss have
> been mentioned to-death, and I should make it clear that I have not set
> out to criticize ioquake3 in it's current form.
Please feel free to make suggestions. But keep in mind that this isn't a
democracy, the lead maintainers decide what goes in, and svn access can
be revoked by myself.
> I also think it is a good idea for the project to fork into 2 branches.
No.
> - Embedded scripting language (Lua, Python anyone?).
Yes this is cool, somebody already started doing python and put it up on
sourceforge I think.
> - Better control for server admins.
Can be handled by tools, doesn't need to be in the engine afaik.
> I'm sorry if some of these sound lame but these are features widely
> requested in game engine discussions on my games development degree.
I'm still waiting for Fortran 88 support in cryengine :)
> I also feel that the project needs some further planning, and an easy to
> use system for developers to submit patches,
http://bugzilla.icculus.org/
> discuss new features, plan
> development and receive feedback.
I'm going to set up a wiki so people can be satiated for their desire to
interact there if it helps. There is also the webforum, which I'm going
to replace.
> Has anyone previously discussed moving
> the development side of the site to SourceForge or similar?
No. No. No. No. No.
>
> Like I said, I am not criticizing any of the work that has already been
> done!
No problem, thanks for the suggestions.
> Regards,
> James Munro
--
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com
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