md4 skeletal model format

Tim Angus tim at ngus.net
Thu Jan 26 15:51:19 EST 2006


On Thu, 26 Jan 2006 12:05:23 -0700 Tim wrote:
> Does anyone know if the icculus codebase has the md4 skeletal model
> code removed? I am trying to implement Gongo's md4 animation, and it
> won't compile with the Icculus codebase, but will with Jason's clean
> Quake 3 source.

Probably related to this:

http://svn.icculus.org/quake3?rev=100&view=rev



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