[quake3] Re: md4 skeletal model format

Tim Stowell stowellt at gmail.com
Thu Jan 26 15:54:57 EST 2006


Thanks, that makes sense. Anyone know of any resources about actually
implementing an md4 model with the code?

On 1/26/06, Tim Angus <tim at ngus.net> wrote:
>
> On Thu, 26 Jan 2006 12:05:23 -0700 Tim wrote:
> > Does anyone know if the icculus codebase has the md4 skeletal model
> > code removed? I am trying to implement Gongo's md4 animation, and it
> > won't compile with the Icculus codebase, but will with Jason's clean
> > Quake 3 source.
>
> Probably related to this:
>
> http://svn.icculus.org/quake3?rev=100&view=rev
>
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