[quake3] Re: Misc console messages

Ryan Stotts rstotts at cox.net
Wed Jan 25 21:29:43 EST 2006


> I assume this is Windows, compiled with MinGW?

Yes it is, I should have mentioned that.



> That means OpenAL failed to load, which implies you don't have it
> installed,

It was indeed because I didn't install anything "OpenAL" related.

I just downloaded this and installed it:

http://www.openal.org/openal_webstf/downloads/OpenALwEAX.exe

http://www.openal.org/

Check out the before and after results:


Before:

==============================

------ Initializing Sound ------
Loading "OpenAL32.dll"...
Failed to load library: "OpenAL32.dll".
Initializing DirectSound
locked hardware.  ok
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xcc98060 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
]\s_backend
"s_backend" is:"base" default:""
]\s_info
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0xcc98060 dma buffer
No background file.

==============================


After:

==============================

------ Initializing Sound ------
Loading "OpenAL32.dll"...
Allocated 30 sources.
OpenAL info:
  Vendor:     Creative Labs Inc.
  Version:    1.1
  Renderer:   Software
  Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED
AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Sound intialization successful.
--------------------------------
]\s_info
OpenAL info:
  Vendor:     Creative Labs Inc.
  Version:    1.1
  Renderer:   Software
  Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED
AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
]\s_backend
"s_backend" is:"OpenAL" default:""

==============================

I gained about one or two fps in the timedemo using OpenAL vs's the
default...




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