vm vs. compiled vs. native...

Tim Angus tim at ngus.net
Sat Jan 14 10:06:12 EST 2006


On Sat, 14 Jan 2006 04:48:43 -0500 Ryan wrote:
> Can someone please verify that the game .dll (or .so, etc) is
> actually working? If I run the game with:
> 
> ./ioquake3.whatever +set vm_ui 0
> 
> Then on the main menu, running the "vminfo" console command will
> report that the UI module is "native" but if I then load the single
> player game, "vminfo" says it's interpreted. I just saw this on the
> Intel Mac, but I recall this happening on Linux, too. Am I doing
> something wrong, or did we break (re)loading of native libraries?

You'll need "+set sv_pure 0" on the command line too, or the file
system layer will ignore discrete files (such as native libraries).



More information about the quake3 mailing list