[quake3] vm vs. compiled vs. native...

Erik Auerswald auerswal at unix-ag.uni-kl.de
Sat Jan 14 05:41:05 EST 2006


Hi,

On Sat, Jan 14, 2006 at 04:48:43AM -0500, Ryan C. Gordon wrote:
> Can someone please verify that the game .dll (or .so, etc) is actually 
> working? If I run the game with:
> 
> ./ioquake3.whatever +set vm_ui 0
> 
> Then on the main menu, running the "vminfo" console command will report 
> that the UI module is "native" but if I then load the single player 
> game, "vminfo" says it's interpreted. I just saw this on the Intel Mac, 
> but I recall this happening on Linux, too. Am I doing something wrong, 
> or did we break (re)loading of native libraries?

Just checked this on linux x86:

In the main menu the native ui is used (can be easily checked by
verifying that there is a "Very High Quality" video settings profile),
but after starting single player the vm ui is used.

The "vminfo" command reports it that way as well.

Erik



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