Some Mac usability issues

Tim Angus tim at ngus.net
Tue Feb 7 14:41:22 EST 2006


On Tue, 7 Feb 2006 14:31:31 -0500 Ben wrote:
> adam at sachitano.net wrote at 1:35 PM (-0600) on 2/6/06:
> 
> >out of curiosity, do you also notice sound glitches?  it seems as if
> >the SFX frequency modulates in the ioq but not in the id version.
> 
> You're right, I see (hear) this also.  Forgot about it earlier.  In
> maps with a custom soundtrack, all I hear is a sawtooth wave buzzing
> instead of the custom tune.
> 
> Also, I've noticed that in some places on some maps, there is a
> looping "damage sound" (that "sosumi"-like beep you hear when
> inflicting damage) that appears to be localized to a specific spot
> (intensity and stereo placement are variant as the player moves
> around it), but for no apparent reason.  Strange.
> 
> Copying this to the list for completeness, even though you had replied
> to me only -- I hope you don't mind.

Try with s_useOpenal 0.



More information about the quake3 mailing list