[quake3] Re: Some Mac usability issues
adam at sachitano.net
adam at sachitano.net
Tue Feb 7 19:23:57 EST 2006
ok, that takes care of my sound issue.
> On Tue, 7 Feb 2006 14:31:31 -0500 Ben wrote:
>> adam at sachitano.net wrote at 1:35 PM (-0600) on 2/6/06:
>>
>> >out of curiosity, do you also notice sound glitches? it seems as if
>> >the SFX frequency modulates in the ioq but not in the id version.
>>
>> You're right, I see (hear) this also. Forgot about it earlier. In
>> maps with a custom soundtrack, all I hear is a sawtooth wave buzzing
>> instead of the custom tune.
>>
>> Also, I've noticed that in some places on some maps, there is a
>> looping "damage sound" (that "sosumi"-like beep you hear when
>> inflicting damage) that appears to be localized to a specific spot
>> (intensity and stereo placement are variant as the player moves
>> around it), but for no apparent reason. Strange.
>>
>> Copying this to the list for completeness, even though you had replied
>> to me only -- I hope you don't mind.
>
> Try with s_useOpenal 0.
>
More information about the quake3
mailing list