[quake3] In-Game HTTP/FTP Downloads

Tony J. White tjw at webteam.net
Thu Aug 31 11:49:32 EDT 2006


On Thu, Aug 31, 2006 at 05:23:11PM +0200, Thilo Schulz wrote:
> On Thursday 31 August 2006 14:32, Matt Turner wrote:
> > What more are we waiting on to be completed for a release? I see the
> > Release Criteria on the website, but is there anything more specific?
> > Mac OS X client still broken, etc?
> 
> IMHO, a release can happen the way it is right now if the mac port does not 
> have too many problems.
> Zakk, I know that you'd like to have the windows part use SDL. Still, if the 
> MacOSX stuff is ready there's no reason to delay it anymore. It's been a year 
> now since id released the source..
> SDL and all stuff can still be done after the release.
> I vote for a release right now.

I think there are still some serious OpenAL issues.  

I'm in favor of release only if s_useOpenAL is turned off by default or
these issues are either resolved or worked around in the case of issues with
openal implementations.

On OS X I still get errors regularly with background music when playing q3a
others report a similar problem plus crashing on linux when playing the
western q3 mod. 
https://bugzilla.icculus.org/show_bug.cgi?id=2836

By default, OpenAL will try to use OSS instead of ALSA on Linux and the 
0.0.8 implementation behaves very poorly using OSS (on my system anyway).
Configuring OpenAL to use ALSA instead appears to require OpenAL-specific
user configuration.
https://bugzilla.icculus.org/show_bug.cgi?id=2765

-Tony




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