[quake3] In-Game HTTP/FTP Downloads

Zachary J. Slater zakk at timedoctor.org
Thu Aug 31 11:51:58 EDT 2006


Tony J. White wrote:
> On Thu, Aug 31, 2006 at 05:23:11PM +0200, Thilo Schulz wrote:
>> On Thursday 31 August 2006 14:32, Matt Turner wrote:
>>> What more are we waiting on to be completed for a release? I see the
>>> Release Criteria on the website, but is there anything more specific?
>>> Mac OS X client still broken, etc?
>> IMHO, a release can happen the way it is right now if the mac port does not 
>> have too many problems.
>> Zakk, I know that you'd like to have the windows part use SDL. Still, if the 
>> MacOSX stuff is ready there's no reason to delay it anymore. It's been a year 
>> now since id released the source..
>> SDL and all stuff can still be done after the release.
>> I vote for a release right now.
> 
> I think there are still some serious OpenAL issues.  
> 
> I'm in favor of release only if s_useOpenAL is turned off by default or
> these issues are either resolved or worked around in the case of issues with
> openal implementations.
> 
> On OS X I still get errors regularly with background music when playing q3a
> others report a similar problem plus crashing on linux when playing the
> western q3 mod. 
> https://bugzilla.icculus.org/show_bug.cgi?id=2836
> 
> By default, OpenAL will try to use OSS instead of ALSA on Linux and the 
> 0.0.8 implementation behaves very poorly using OSS (on my system anyway).
> Configuring OpenAL to use ALSA instead appears to require OpenAL-specific
> user configuration.
> https://bugzilla.icculus.org/show_bug.cgi?id=2765
> 
> -Tony
> 

I have some of that config stuff in the lgfaq.
More can be added.
Basically, no, this isn't that big of a deal. The crashing is more 
important but still not that bad.

If someone is willing to commit to working on the problems described, 
now, then I'd be tempted to wait.

-- 
- Zachary J. Slater
zakk at timedoctor.org
zacharyslater at gmail.com



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