[quake3] PNG Support
Neil Toronto
ntoronto at cs.byu.edu
Mon Apr 24 01:31:47 EDT 2006
Ludwig Nussel wrote:
>Joerg Dietrich wrote:
>
>
>>[...]
>>On this way we could get rid of the local copy of jpeg-lib. I don't want
>>to know how many long since fixed errors hide in there.
>>The only problem are the two JPEG-writing functions in tr_image.c, which
>>should be replaced by calls to the system jpeg-lib, which is anyways
>>linked from SDL_image.
>>
>>
>
>Aside from that I vote against adding support for all kinds of file
>formats of the day just for the purpose having a long feature list
>to show on the website.
>
>
>
Good show, mate. :/
Presumably, PNG support would exist to provide a lossless compression
format, which Quake 3 currently lacks. Quake 3 maps usually have 95%
compressed JPGs (whatever 95% meant in whatever software they used to
compress them), which can create texture seams on repeating textures, or
in places where two textures are *supposed* to match up. In places where
it matters, you could use a PNG instead for roughly 3x the size, and it
gaurantees you no seams whatsoever.
I've spent some time mapping for Q3, and I can tell you unequivocally
that the mappers would love this feature.
>cu
>Ludwig
>
Neil
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