[quake3] Re: Questions about compile options (ioq3 on Solaris).

vincent at cojot.name vincent at cojot.name
Fri Oct 28 17:44:26 EDT 2005


I'm currently struggling with q3lcc and what it takes to make it build 
successfully on this Solaris setup.. I don't understand why it would spit 
errors on Solaris whereas it works fine on Linux.. Here's what I'm 
getting, if you have any ideas...:

[myhost] gmake
gmake  targets B=releasesparc CFLAGS=" -pipe -Wall -Wimplicit -Wstrict-prototypes -DNO_XF86_DGA -DUSE_SDL_SOUND=1 
-I/usr/local/include/SDL -D_REENTRANT -DHAVE_VM_NATIVE -DNDEBUG -O3 -fomit-frame-pointer -ffast-math -falign-loops=2 -falign-jumps=2 
-falign-functions=2 -fstrength-reduce -fno-strict-aliasing -MMD"
gmake[1]: Entering directory `/net/thorbardin/export/home/raistlin/code/quake3/code/unix'
../tools/q3lcc -o releasesparc/baseq3/cgame/cg_main.asm -S -DQ3_VM -I../cgame -I../game -I../ui -I../qcommon ../cgame/cg_main.c
cpp: ../cgame/../qcommon/q_shared.h:714 ../cgame/cg_local.h:23 ../cgame/cg_main.c:24 Macro redefinition of ID_INLINE
gmake[1]: *** [releasesparc/baseq3/cgame/cg_main.asm] Error 1
gmake[1]: Leaving directory 
gmake: *** [build_release] Error 2

Shouldn't q3lcc be executing 'q3cpp' and not just 'cpp'? (Yes, I modified etc/gcc-solaris.c)

Any ideas?

-- 
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