Questions about compile options (ioq3 on Solaris).

Tim Angus tim at ngus.net
Fri Oct 28 12:21:57 EDT 2005


On Fri, 28 Oct 2005 17:20:06 +0200 (CEST) vincent at cojot.name wrote:
> ioq2 for Solaris uses SDL for sound but native OpenGL for graphics and
> I  guess the same should be true for ioq3..

Is there a reason for not using SDL for GL too? If yes then...

> 1) patch the #ifdef's in linux_glimp.c, sdl_glimp.c, sdl_snd.c, 
> linux_snd.c (Ugly).
> 2) split USE_SDL to USE_SDL_VIDEO and USE_SDL_SOUND..? (semi-Ugly)
> 3) Create a solaris_snd.c that'd be Solaris-specific (not a bad idea)
> and  disable USE_SDL for Solaris..

...I would go for 3). SDL sound is only really an advantage when you
have a dozen different sound backends (*cough* linux).



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