[quake3] Re: quake3 MacOS hackery, continued...
vincent at cojot.name
vincent at cojot.name
Tue Nov 29 04:30:48 EST 2005
On Tue, 29 Nov 2005, Tim Angus wrote:
> On Mon, 28 Nov 2005 13:48:43 -0800 Avelino wrote:
>> I just ran a quick benchmark with the 1.32 id release on my Dual 2.5
>> with an X800. With everything maximized and at 1024x768 I received
>> these scores.
>>
>> r_smp 0 = 228
>>
>> r_smp 1 = 385
>>
>> That seems like a significant boost to me. I'm pretty sure a number
>> of Mac users would be very disappointed in Icculus Q3 if it didn't
>> support SMP.
>
> It IS a significant boost, but relatively meaningless one. It seems like
> an enourmous waste of effort to implement for what is essentially zero
> real world gain.
Just my 2c but since q3 runs slowler on Solaris/Sparc, perhaps smp
acceleration would be relevant/not meaningless there.. Does smp work in
the current ioq3 svn? If so, I'll try it some time soon..
--
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