[quake3] OpenAL doesn't work in the latest build of Quake 3
fatty
fatty at gsklan.de
Fri Nov 25 21:11:57 EST 2005
Richard Bromley wrote:
> OpenAL doesn't work for me in the latest build of Quake 3 (1.33 alpha
> 364). SDL sound still works as normal. Here's the relevent console
> output:
Current revision is 372. Do you get the same result with that version?
> Code:
> ------ Initializing Sound ------
> Failed to open OpenAL device.
> Initializing SDL audio driver...
> SDL audio driver is "dsp".
> SDL_AudioSpec:
> Format: AUDIO_S16LSB
> Freq: 22050
> Samples: 512
> Channels: 2
> Starting SDL audio callback...
> SDL audio initialized.
> ----- Sound Info -----
> 1 stereo
> 16384 samples
> 16 samplebits
> 1 submission_chunk
> 22050 speed
> 0x8b065c0 dma buffer
> No background file.
> ----------------------
> Sound intialization successful.
> --------------------------------
>
>
> I have a number of other games that work with OpenAL, both games that
> have their own openal.so and ones that don't. Just in case it matters,
> here's my .openalrc:
>
> Code:
> # Contains user settings for OpenAL
> # Goes in ~/.openalrc
>
> # Use ALSA (also valid: sdl, native)
> (define devices '(alsa))
>
> # Four speaker surround with ALSA
> (define speaker-num 4)
> (define alsa-out-device "surround40:0,0")
>
> Is this solely my problem or a bug that can be fixed? Thanks for your reply.
>
What version of OpenAL do you have installed? Especially if you are
using ALSA's dmix plugin with OpenAL you should try the latest CVS (
http://www.openal.org ).
Don't forget that ALSA uses dmix by default if your soundcard isn't
capable of hardware audio mixing.
fatty
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