did anyone get the demo content to work?

David Chait davebytes at comcast.net
Tue Nov 15 00:21:28 EST 2005


I've been away from things for a while, but when I last tried to run against 
the demo content it failed (I recall some kind of version check or 
something).  Did that ever get solved/workable (even if via a local makefile 
or #def change..)?  I'm about to jump back into my porting work (ARM and 
MIPS embedded), excited to hear some OpenAL stuff just got in (since I'll be 
using a no-SDL base...).

Oh, and I'm asking about the demo content 'path' as the platforms I'm 
looking toward have low ram, low storage, and the demo content would just be 
easier to work with (i.e., people could download the demo and grab the 
content, rather than needing a full Q3A install...) -- and this is just 
platform testing/demo purposes, not to have the full game playable...

Thanks all,

-d 




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