Quake3 client + server on Solaris/Sparc

Tim Angus tim at ngus.net
Mon Nov 7 11:47:54 EST 2005


On Mon, 7 Nov 2005 17:38:25 +0100 (CET) vincent at cojot.name wrote:
> I think your diffs are fine and should be commited.

Heh, I'm not so sure. I don't really understand what the second MACOS_X
define in cl_cin.c is about, and the first shouldn't be necessary anyway
since LittleLong is used in the non-OSX version. I'm not really sure how
much validity should be placed on those defines anyway since cinematics
are disabled by default on OS X (cl_main.c):

#ifdef MACOS_X
        // In game video is REALLY slow in Mac OS X right now due to
driver slowness
	cl_inGameVideo = Cvar_Get ("r_inGameVideo", "0", CVAR_ARCHIVE);
#else
	cl_inGameVideo = Cvar_Get ("r_inGameVideo", "1", CVAR_ARCHIVE);
#endif



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