[quake3-commits] [ioquake/ioq3] 973a61: Fix white flash levelshot bug in OpenGL1

Zack Middleton zturtleman at gmail.com
Sat Dec 7 00:09:11 EST 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: 973a61606143d61618d7a67609d696db7543e098
      https://github.com/ioquake/ioq3/commit/973a61606143d61618d7a67609d696db7543e098
  Author: Zack Middleton <zturtleman at gmail.com>
  Date:   2013-12-06 (Fri, 06 Dec 2013)

  Changed paths:
    M code/renderergl1/tr_image.c
    M code/renderergl1/tr_model.c
    M code/renderergl2/tr_model.c

  Log Message:
  -----------
  Fix white flash levelshot bug in OpenGL1

If you tried to draw the last loaded image, gl texture 0 (which is appearently white)
was used because renderer thought the image was already bound.

Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.




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