[quake3-commits] [ioquake/ioq3] e01b66: Fix glsl DEFORM_BULGE calculation

James Canete SmileTheory at gmail.com
Sun Dec 1 22:33:52 EST 2013


  Branch: refs/heads/master
  Home:   https://github.com/ioquake/ioq3
  Commit: e01b66aef5ac89052ef4766010bc265d20637760
      https://github.com/ioquake/ioq3/commit/e01b66aef5ac89052ef4766010bc265d20637760
  Author: cmf028 <cmf1292 at hotmail.com>
  Date:   2013-12-01 (Sun, 01 Dec 2013)

  Changed paths:
    M code/renderergl2/glsl/dlight_vp.glsl
    M code/renderergl2/glsl/fogpass_vp.glsl
    M code/renderergl2/glsl/generic_vp.glsl
    M code/renderergl2/glsl/shadowfill_vp.glsl

  Log Message:
  -----------
  Fix glsl DEFORM_BULGE calculation


  Commit: c02528cf1d7b0f5ed39d9f60d4d87bf0c4acd0e6
      https://github.com/ioquake/ioq3/commit/c02528cf1d7b0f5ed39d9f60d4d87bf0c4acd0e6
  Author: James Canete <SmileTheory at gmail.com>
  Date:   2013-12-01 (Sun, 01 Dec 2013)

  Changed paths:
    M code/renderergl2/glsl/dlight_vp.glsl
    M code/renderergl2/glsl/fogpass_vp.glsl
    M code/renderergl2/glsl/generic_vp.glsl
    M code/renderergl2/glsl/shadowfill_vp.glsl

  Log Message:
  -----------
  Merge pull request #21 from cmf028/master

Fix glsl DEFORM_BULGE calculation


Compare: https://github.com/ioquake/ioq3/compare/0a4da32d62c0...c02528cf1d7b


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