[quake3-bugzilla] [Bug 6350] New: OpenGL2: mirrors aren't working correct.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Dec 21 05:22:37 EST 2014


https://bugzilla.icculus.org/show_bug.cgi?id=6350

            Bug ID: 6350
           Summary: OpenGL2: mirrors aren't working correct.
           Product: ioquake3
           Version: unspecified
          Hardware: PC
                OS: Windows NT
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Video
          Assignee: use.less01 at gmail.com
          Reporter: kuehnhammertobias at gmx.at
        QA Contact: quake3-bugzilla at icculus.org

Created attachment 3504
  --> https://bugzilla.icculus.org/attachment.cgi?id=3504&action=edit
opengl2_h_mirrors_bug

With OpenGL2 enabled mirrors aren't working anymore.

Esay to reproduce: start a map with a mirror texture, e.g.: q3dm8, q3tourney6.
As soon as you enter the area with the mirror a HOM effect will appear (some
world brushes will disappear and the place where the mirror is will get
blurred).

The attached screenshots shows the ceiling mirror in q3dm8 and the floor mirror
in q3tourney6.

Sidenote: I'm not sure if only 'horizontal' mirrors are affected. q3dm0, with a
'vertical' mirror seems to work correct (last picture on the screenshot)

I'm on Win8 64-bit Nvidia Gforce GTX 770 (latest driver version)
Tested with unmodified, currently most recent ioquake3 code ->
https://github.com/ioquake/ioq3/commit/4463af85fb4538f480a2aa212c2b48427b7a3977

Kuehnhammer Tobias

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