[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Apr 18 20:13:23 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

--- Comment #28 from Styx <xana993 at hotmail.com> 2011-04-18 20:13:20 EDT ---
I'd like to see the option to disable the GLSL shaders.  They were my main
problem with XreaL; XreaL requires a good video card to even run, so it won't
run on a large number of computers.  I'd particularly like to see it
independent of the VBO rendering.  VBOs have better support than current
shaders.

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