[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Apr 18 11:05:21 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

use.less01 at gmail.com changed:

           What    |Removed                     |Added
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   Attachment #2658|0                           |1
        is obsolete|                            |

--- Comment #27 from use.less01 at gmail.com 2011-04-18 11:05:17 EDT ---
Created attachment 2663
  --> https://bugzilla.icculus.org/attachment.cgi?id=2663
Version 14 of VBO and GLSL code from xreal, w/ changes

v14.

Little bit of speedup, but the main parts of this patch are normal mapping on
md3 models, per-pixel dlights (on certain shaders), and cvars to turn off
normal/specular/diffuse.

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