[quake2] Original quake2 game bug
hockeyvixen at yahoo.ca
Fri Jan 13 19:03:14 EST 2006
--- Nick Warne <nick at linicks.net> wrote:
> On Friday 13 January 2006 22:03, Jay Dolan wrote:
> I still think this part of the code was done as the weapons got
> developed with 'dumb' ammo, and at the later stages the when the
> 'thinking' weapon ammo got developed they overlooked this in
> that function. It is only the 'thinking ammo' left out.
Does that prove that thinking is dangerous? ;)
Seriously, that's an interesting theory I might accept had I not
read somewhere in the last 10+ years in some of Id's literature.
Ask others who have been playing Id's games for awhile,
documents others who seem to recall the same thing I have.
Or maybe someone at Id knows. It's certainly different from
how Quake4 behaves in this regard. I'd love to see documentation
that proves I'm wrong, also.
Perhaps you can code a patch where normally the
original behaviour is preserved, unless a specific
newly-documented cvar is set.
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