[quake2] Hud Clock

qudos qudos qudos2 at gmail.com
Sat May 21 07:34:22 EDT 2005


Thanks Brendan,

I have two new nice features to add ;)

http://qudos.quakedev.com/linux/quake2/engines/icculus/Commands_completition_TAB_key.txt

http://qudos.quakedev.com/linux/quake2/engines/icculus/Mouse_wheel_scroll_console.txt

Cheers

2005/5/20, Brendan Burns <brendanburns at comcast.net>:
> whoops, I just looked at the code and noticed it already is cvar
> wrapped.  However I'm going to get rid of the else draw empty string
> bit in favor of doing nothing...
> 
> --brendan
> 
> On May 20, 2005, at 1:24 PM, qudos qudos wrote:
> 
> > Finally done :)
> >
> > http://qudos.quakedev.com/linux/quake2/engines/icculus/
> > Quake-2.Clock-Hud.Linux.txt
> >
> >
> >
> > 2005/3/29, qudos qudos <qudos2 at gmail.com>:
> >
> >> Hi and thanks again Marc
> >>
> >> We have the same '_strtime' issue, i'd already get implemented the
> >> console clock (from quake2forge) but only works in the basic quake2,
> >> not under quake2max :/
> >>
> >> I see better option the clock in the hud than console.
> >>
> >>
> >> On Tue, 29 Mar 2005 16:55:47 +0000, Nick Warne <nick at linicks.net>
> >> wrote:
> >>
> >>> On Tuesday 29 March 2005 17:40, qudos qudos wrote:
> >>>
> >>>> Hi
> >>>>
> >>>> Well, i'm not a programer or coder, i don know anything related
> >>>> about
> >>>> functions,....
> >>>>
> >>>
> >>> Time to learn :D
> >>>
> >>> http://www.quakesrc.org/tutorials/old/17
> >>>
> >>> That is a simple clock in the console, and a nice way to learn to
> >>> start coding
> >>> Quake2 stuff.
> >>>
> >>> Nick
> >>> --
> >>> "When you're chewing on life's gristle,
> >>> Don't grumble, Give a whistle..."
> >>>
> >>>
> >>
> >
> 
>



More information about the quake2 mailing list