[quake2] Hud Clock

Brendan Burns brendanburns at comcast.net
Fri May 20 16:36:41 EDT 2005


whoops, I just looked at the code and noticed it already is cvar  
wrapped.  However I'm going to get rid of the else draw empty string  
bit in favor of doing nothing...

--brendan

On May 20, 2005, at 1:24 PM, qudos qudos wrote:

> Finally done :)
>
> http://qudos.quakedev.com/linux/quake2/engines/icculus/ 
> Quake-2.Clock-Hud.Linux.txt
>
>
>
> 2005/3/29, qudos qudos <qudos2 at gmail.com>:
>
>> Hi and thanks again Marc
>>
>> We have the same '_strtime' issue, i'd already get implemented the
>> console clock (from quake2forge) but only works in the basic quake2,
>> not under quake2max :/
>>
>> I see better option the clock in the hud than console.
>>
>>
>> On Tue, 29 Mar 2005 16:55:47 +0000, Nick Warne <nick at linicks.net>  
>> wrote:
>>
>>> On Tuesday 29 March 2005 17:40, qudos qudos wrote:
>>>
>>>> Hi
>>>>
>>>> Well, i'm not a programer or coder, i don know anything related  
>>>> about
>>>> functions,....
>>>>
>>>
>>> Time to learn :D
>>>
>>> http://www.quakesrc.org/tutorials/old/17
>>>
>>> That is a simple clock in the console, and a nice way to learn to  
>>> start coding
>>> Quake2 stuff.
>>>
>>> Nick
>>> --
>>> "When you're chewing on life's gristle,
>>> Don't grumble, Give a whistle..."
>>>
>>>
>>
>




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