[quake2] To all the mouse problem peoples

Anders Storsveen wakko at generation.no
Thu Mar 17 19:12:19 EST 2005

On Thu, 17 Mar 2005 23:37:59 +0100, Julien Langer <jlanger at zigweb.de>  

> On Do, 2005-03-17 at 19:47 +0000, Nick Warne wrote:
>> Hi All,
>> I have _never_ had a problem with the mouse... in fact, my Quake2 runs  
>> better
>> on Linux now than it every did on Windows.
>> So, maybe we should all document what we use to see if there is any  
>> glaring
>> obvious common problem attributed to it.
> Yeah good idea
> My configuration:
> Debian unstable with Xfree 4.3 and Gnome 2.8
> Kernel 2.6.11
> Mouse is a Logitech MX 700 plugged into USB
> Geforce 5900XT with nvidia driver 7167
> Problems with mouse in icculus q2 0.16 (compiled with gcc 3.3.5):
> -Mouse sometimes jumps or hangs in GLX mode
> -No movement when mouse is moved very slow in SDLGL mode
> other games like quake3 or doom3 work without any mouse problems.
> Julien

I haven't seen an single computer where quake3 has had mouse acceleration  
off (though this is not a problem, I'm pretty sure you have mouse  
acceleration). If you follow my description you will think so too.

In the quake3 menu, first thing you see, move the mouse to the var left or  
right. then mark off a little area (about 15cm) by putting an obstacle on  
each side (some books there or something). move the mouse slowly to the  
other obstacle (use about 15 seconds or more), then mark off how much the  
mouse moved on the screen (mine moved to the middle of the screen. THEN  
move it back to where you started (don't move the obstacles) then move the  
mouse quickly to the other obstacle, like under one second. Then my mouse  
was stopped on the other side of the screen. THIS means that you have  
mouse acceleration.

Also I have done "xset m 0 0" and set mouse acceleration to x1.0 in kde  

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