[quake2] Mouse problems (again)

brendanburns at comcast.net brendanburns at comcast.net
Tue Apr 5 11:17:18 EDT 2005


Hey I can guarantee it works on amd64 linux too ;-P

Seriously though, thanks for keeping me honest.  I'll make sure any changes I make pass through appropriate hands first...

--brendan


> 
> On Tue, 29 Mar 2005, Brendan Burns wrote:
> 
> > Yeah,
> > I think most of the problems are related to using DGA for mouse...  I've been 
> > thinking about simply eliminating the DGA mouse.  Its there for speed, but 
> > I'm not sure that the speed is required now given processor speeds these 
> > days...
> > 
> > --brendan
> 
> Brendan,
> 
> Please be careful with other platforms:
> 
> $ grep in_dgamouse */*
> linux/gl_glx.c:static cvar_t    *in_dgamouse;
> linux/gl_glx.c:  if (in_dgamouse->value) {
> linux/gl_glx.c:      ri.Cvar_Set( "in_dgamouse", "0" );
> linux/gl_glx.c:  in_dgamouse = ri.Cvar_Get ("in_dgamouse", "0", CVAR_ARCHIVE);
> linux/rw_x11.c:static cvar_t    *in_dgamouse;
> linux/rw_x11.c:  in_dgamouse = ri.Cvar_Get ("in_dgamouse", "1", CVAR_ARCHIVE);
> linux/rw_x11.c: if (in_dgamouse->value) {
> linux/rw_x11.c:                 ri.Cvar_Set( "in_dgamouse", "0" );
> ----====> solaris/gl_glx.c:       if (in_dgamouse->value) {
> ----====> solaris/gl_glx.c:                       Cvar_Set( "in_dgamouse", "0" 
> );
> 
> Linux/x86 isn't the -only- platform supported by the icculus source base, ya 
> known.. :)
> 
> Regards,
> 
> Vincent



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