Quake2 max again...
coyote at step.polymtl.ca
Mon Sep 22 10:32:39 EDT 2003
After spending some time porting the Torque Game Engine (both client and
server) to Solaris/Sparc (it's the engine behind such games as Tribes2),
I'm now ready to get back to some Q2 hacking. I think some people on this
list were working on porting more recent Q2max stuff to Icculus' Q2; has
anyone managed to finish that task? Considering the ammount of code, I'm
starting to think it would be best to have <file>.[ch] and
<file>_qmax.[ch] for things like cl_fx and al... What do you people think?
With #ifdef RETEX and #ifdef QMAX, it's starting to be a real mess....
Shameless plug for TGE on Solaris:
Vincent S. Cojot, Computer Engineering. STEP project. _.,-*~'`^`'~*-,._.,-*~
Ecole Polytechnique de Montreal, Comite Micro-Informatique. _.,-*~'`^`'~*-,.
Linux Xview/OpenLook resources page _.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'
http://step.polymtl.ca/~coyote _.,-*~'`^`'~*-,._ coyote at step.polymtl.ca
They cannot scare me with their empty spaces
Between stars - on stars where no human race is
I have it in me so much nearer home
To scare myself with my own desert places. - Robert Frost
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