[quake2] Retexturing Quake 2: New textures for new clients

Brendan Burns brendanburns at attbi.com
Mon Jul 14 23:24:16 EDT 2003

thanks, I'll get this into CVS tomorrow.

Sorry about the mistake in the diff command.  I should actually check
my commands before I send e-mail *sigh*

(and I'll look at that bug...)


On Monday, July 14, 2003, at 07:24 PM, Karen Pouelle wrote:

> "Once the source code is edited you can create a patch by using the 
> diff
> program
> 'diff -Aur foo.c foo.c.old > foo.path' will do the trick.  Then send
> the patch to me (or the list)
> and it will get incorporated into CVS
> Vis a Vis this patch, I will try to get it in this weekend..."
> --brendan
> Advanced Computing Laboratory at Los Alamos FAQ said (in the page
> http://www.acl.lanl.gov/users/faqs/general/acl.html ) to do this:
> diff -uNr <original file> <modified file> > <patch file>
> I tried 'diff -Aur but got this message:
> diff: invalid option -- A
> diff: Try `diff --help' for more information.
> I've attached the patch file from doing the -uNr.  If it weren't for 
> the many
> research resources on the Internet, I'd be as lost as you would be 
> trying to
> stich up a simple cut.  I can't stress enough that I am not a 
> programer and
> that I've had someone do the compile and such for me.  I can only say 
> that
> the code has worked in my client and I've since been gathering quality 
> 24 bit
> high resolution textures for clients so blessed.  Someone should test 
> this,
> then enjoy the new textures as I have.
> http://pretzel.iceware.net/forums/index.php?showforum=10
> Karen
> =====
> http://pretzel.iceware.net/
> ______________________________________________________________________
> Post your free ad now! http://personals.yahoo.ca<patch.uNr>

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