[quake2] Porting latest Quake2Max to Linux
flo.westphal at gmx.net
Mon Jul 14 19:22:13 EDT 2003
Karen Pouelle <hockeyvixen at yahoo.ca> wrote:
> I'm not programer - I'd thought the tutorial I sent would be enough for you
> to make the few lines of code changes required.
It should be trivial to do, even for me ;-)
The only reasons I am not doing it are:
* the code assumes that there are no filenames longer than 127 Bytes.
Is that assumption correct? I don't think so, but then I am not sure what
to do about it.
use strncpy and truncate the filename? (obviously pointless)
malloc() a buffer?
use an arbitrary limit for a maximum filename length and refuse longer
* the code assumes that filenames are not shorter than 4 Byte.
* Where does the stuff _really_ go?
For example there are two GL_LoadPic() Versions, one in
"src/ref_gl/gl_image.c", the other in
Should both be changed?
Well, this looks like three good reasons to let someone more competent
than me do it.
BTW, I couldn't find any instructions on how to get the new textures (and how to
More information about the quake2