[quake2] Performance issue fixed, problem found
coyote at step.polymtl.ca
Fri Jun 28 10:39:29 EDT 2002
> Hey guys;
> Also, something I noticed; at the first level, I push the button to go
> down the elevator. But for some reason, QuakeII doesn't register the
> key release during the load, and I go *RUNNING* out of the elevator. I
> then promptly die as I'm in the middle of a cluster of machine gunners
> with no cover.
> This has happened every time I've played with the sdlquake2 binary. If
> I tap the key (to send another release event) it stops me from runnig
> and the game works correctly, but still it would be nice if I didn't
> have to remember to do that ;-) Anyone else have this problem?
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