[quake2] quake2 eye candy question
mental at neverlight.com
Thu Jun 13 12:59:03 EDT 2002
On Thu, 2002-06-13 at 12:07, Brendan Burns wrote:
> On Thu, 2002-06-13 at 11:36, Jeremy Brenner wrote:
> > > If I can even do it. The codebase is pretty
> > > forked from this one. This is prooving to be a challenge so expect it
> > > to take me a while :)
If you want, you can snag a snapshot of what I did here:
That should build and leave you with a quake2 binary and a ref_glx.so.
You'll need the pak file and config from the windows release to play it.
If you mean that you already got the quake2max code, merged it into the
quake2icculus codebase and already have it half way built, then wow. I
salute you :)
I'm an utter newbie at this stuff, so it takes forever for me to do
I was waiting for psychospaz to merge my changes into the main codebase.
I didnt want to fork the project, thus no 'public' source release from
Mental (Mental at NeverLight.com)
More information about the quake2