[quake2] Gamma adjustment in SDL-GL mode
vvs at auto.bnm.org
Mon Dec 23 00:39:59 EST 2002
>>> sethk at meowfishies.com 12/22/02 04:26AM >>>
>I can't seem to get the gamma adjustment working properly with
>SDL/OpenGL rendering. Setting gl_state.hwgamma to true in
>GLimp_InitGraphics() seems like the right fix, but has no effect on
Actually, SDL hardware gamma was not implemented, it's GLX only.
Setting the variable is not enough, there should be the real code in the
With best regards,
Any e-mail messages from the National Bank of Moldova are sent in good faith, but shall not be binding nor construed as constituting any obligation on the part of the Bank.
The information transmitted is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. If you received this in error, please contact the sender and delete the material from any computer.
More information about the quake2