[quake2] Gamma adjustment in SDL-GL mode

Alberto apurpa at tin.it
Mon Dec 23 13:09:39 EST 2002


Alle 06:39, lunedì 23 dicembre 2002, Victor Shkamerda ha scritto:
> Hello,
>
> >>> sethk at meowfishies.com 12/22/02 04:26AM >>>
> >
> >I can't seem to get the gamma adjustment working properly with
> >SDL/OpenGL rendering.  Setting gl_state.hwgamma to true in
> >GLimp_InitGraphics() seems like the right fix, but has no effect on
>
> the
>
> Actually, SDL hardware gamma was not implemented, it's GLX only.
> Setting the variable is not enough, there should be the real code in the
> SDL frontend.
>
> With best regards,
> Victor Shkamerda


in config.cfg of quake2 put this:

set vid_gamma 0.5
set gl_modulate "6"

I use sld_rendering for best internet gaming



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