[q2x] Plan of attack
hook_l at pyrogon.com
Wed Dec 10 16:33:29 EST 2003
> Ok, cvars just go in a table in game Lua state with everything else.
> So... what about command format? Should the .cfg files be changed
> into Lua files? Should:
New file extension, like .cfglua or something, and I'm happy just
making it a directly executable Lua statement inside of a cvars table.
> It would seem a bit odd to have 2 scripting languages in the game
The goal is just a single scripting language.
> I'll have a look at this and we'll discuss this at a later date. Do
> you mean we should have a widget system etc?
Well, that's a by-product -- eventually, yes, a widget system of some
sort would be nice, but the important thing is making sure that the
game presentation is not hardcoded into the client directly.
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