[psychonauts] S3TM

Luiji Maryo luiji at users.sourceforge.net
Sat Jun 9 18:30:13 EDT 2012


Reported, thanks!

https://bugzilla.icculus.org/show_bug.cgi?id=5644

On Sat, Jun 9, 2012 at 4:24 PM, Aldric Giacomoni <trevoke at gmail.com> wrote:
> Right there:
> https://bugzilla.icculus.org/buglist.cgi?product=Psychonauts&component=everything&resolution=---
>
> Good luck to us all :)
>
>
> On Sat, Jun 9, 2012 at 1:43 PM, Luiji Maryo <luiji at users.sourceforge.net>
> wrote:
>>
>> Interesting. I would totally do that, but I have no idea of which
>> BugZilla you are talking about. =|
>>
>> Thanks,
>> -L
>>
>> On Fri, Jun 8, 2012 at 11:10 PM, Aldric Giacomoni <trevoke at gmail.com>
>> wrote:
>> > Hi Luiji,
>> >
>> > Since what you're mentioning might be a bug, or a problem running
>> > Psychonauts, maybe you should try to open a bug report on bugzilla
>> > instead?
>> > I'm not quite sure where the line is drawn..
>> >
>> > On Fri, Jun 8, 2012 at 10:57 PM, Luiji Maryo
>> > <luiji at users.sourceforge.net>
>> > wrote:
>> >>
>> >> Hello:
>> >>
>> >> I recently purchased Humble Bundle V, primarily so that I could play
>> >> Psychonauts on my netbook while on long airplane flights. I didn't
>> >> find out until afterwards that it required S3TM, which my netbook's
>> >> Intel card does not support. (I'm not too saddened, though, I'm
>> >> crazy-loving Super Meat Boy and Bastion).
>> >>
>> >> I successfully got Bastion running despite the S3TM "dependency." By
>> >> setting the environment variable "force_s3tm_enabled=true" on my Arch
>> >> Linux machine, Bastion ignores the lack of S3TM and plays normally.
>> >>
>> >> Psychonauts, when combined with the same adjustment, starts up and
>> >> plays the initial cut scene smoothly. (Nostalgia!) Sadly, when it
>> >> comes to the section where I must select a bed, all it renders is
>> >> Raz's clothing in slightly-shaded white and some really screwed up
>> >> text (note: the message about shaders at the beginning of the game
>> >> displays correctly, though).
>> >>
>> >> Hence, I have two questions:
>> >>
>> >> 1. Why would that environment variable fix work for Bastion perfectly
>> >> but not for Psychonauts in any playable way? Is it perhaps an
>> >> unrelated bug? I'm running on a 64-bit system using the linux32
>> >> command and a series of 32-bit compatibility libraries I downloaded
>> >> from the package repositories.
>> >>
>> >> 2. Why does Psychonauts even need S3TM? From what I understand, it's
>> >> just a texture compression algorithm. Since Bastion functioned, I
>> >> assume it compresses it in VRAM instead of in the data files as a way
>> >> to conserve resources. Is this really necessary?
>> >>
>> >> Thank you for your time, and I appreciate any help I can get. I would
>> >> love to play Psychonauts on the plain, it's a major-throwback for me
>> >> (despite it only being seven years old).
>> >>
>> >> Sincerely,
>> >> - Luiji Maryo
>> >> luiji at users.sourceforge.net
>> >> http://entertainingsoftware.com/
>> >> _______________________________________________
>> >> psychonauts mailing list
>> >> psychonauts at icculus.org
>> >> http://icculus.org/mailman/listinfo/psychonauts
>> >
>> >
>> >
>> > _______________________________________________
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>> > psychonauts at icculus.org
>> > http://icculus.org/mailman/listinfo/psychonauts
>> >
>>
>>
>>
>> --
>> - Luiji Maryo
>> mail: luiji at users.sourceforge.net
>> blog: http://brainboyblogger.blogspot.com/
>> corp: http://www.entertainingsoftware.com/
>> fun: http://www.secretmaryo.org/
>> _______________________________________________
>> psychonauts mailing list
>> psychonauts at icculus.org
>> http://icculus.org/mailman/listinfo/psychonauts
>
>
>
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-- 
- Luiji Maryo
mail: luiji at users.sourceforge.net
blog: http://brainboyblogger.blogspot.com/
corp: http://www.entertainingsoftware.com/
fun: http://www.secretmaryo.org/


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