[psychonauts] S3TM

Aldric Giacomoni trevoke at gmail.com
Sat Jun 9 16:24:53 EDT 2012


Right there:
https://bugzilla.icculus.org/buglist.cgi?product=Psychonauts&component=everything&resolution=---

Good luck to us all :)

On Sat, Jun 9, 2012 at 1:43 PM, Luiji Maryo <luiji at users.sourceforge.net>wrote:

> Interesting. I would totally do that, but I have no idea of which
> BugZilla you are talking about. =|
>
> Thanks,
> -L
>
> On Fri, Jun 8, 2012 at 11:10 PM, Aldric Giacomoni <trevoke at gmail.com>
> wrote:
> > Hi Luiji,
> >
> > Since what you're mentioning might be a bug, or a problem running
> > Psychonauts, maybe you should try to open a bug report on bugzilla
> instead?
> > I'm not quite sure where the line is drawn..
> >
> > On Fri, Jun 8, 2012 at 10:57 PM, Luiji Maryo <
> luiji at users.sourceforge.net>
> > wrote:
> >>
> >> Hello:
> >>
> >> I recently purchased Humble Bundle V, primarily so that I could play
> >> Psychonauts on my netbook while on long airplane flights. I didn't
> >> find out until afterwards that it required S3TM, which my netbook's
> >> Intel card does not support. (I'm not too saddened, though, I'm
> >> crazy-loving Super Meat Boy and Bastion).
> >>
> >> I successfully got Bastion running despite the S3TM "dependency." By
> >> setting the environment variable "force_s3tm_enabled=true" on my Arch
> >> Linux machine, Bastion ignores the lack of S3TM and plays normally.
> >>
> >> Psychonauts, when combined with the same adjustment, starts up and
> >> plays the initial cut scene smoothly. (Nostalgia!) Sadly, when it
> >> comes to the section where I must select a bed, all it renders is
> >> Raz's clothing in slightly-shaded white and some really screwed up
> >> text (note: the message about shaders at the beginning of the game
> >> displays correctly, though).
> >>
> >> Hence, I have two questions:
> >>
> >> 1. Why would that environment variable fix work for Bastion perfectly
> >> but not for Psychonauts in any playable way? Is it perhaps an
> >> unrelated bug? I'm running on a 64-bit system using the linux32
> >> command and a series of 32-bit compatibility libraries I downloaded
> >> from the package repositories.
> >>
> >> 2. Why does Psychonauts even need S3TM? From what I understand, it's
> >> just a texture compression algorithm. Since Bastion functioned, I
> >> assume it compresses it in VRAM instead of in the data files as a way
> >> to conserve resources. Is this really necessary?
> >>
> >> Thank you for your time, and I appreciate any help I can get. I would
> >> love to play Psychonauts on the plain, it's a major-throwback for me
> >> (despite it only being seven years old).
> >>
> >> Sincerely,
> >> - Luiji Maryo
> >> luiji at users.sourceforge.net
> >> http://entertainingsoftware.com/
> >> _______________________________________________
> >> psychonauts mailing list
> >> psychonauts at icculus.org
> >> http://icculus.org/mailman/listinfo/psychonauts
> >
> >
> >
> > _______________________________________________
> > psychonauts mailing list
> > psychonauts at icculus.org
> > http://icculus.org/mailman/listinfo/psychonauts
> >
>
>
>
> --
> - Luiji Maryo
> mail: luiji at users.sourceforge.net
> blog: http://brainboyblogger.blogspot.com/
> corp: http://www.entertainingsoftware.com/
> fun: http://www.secretmaryo.org/
> _______________________________________________
> psychonauts mailing list
> psychonauts at icculus.org
> http://icculus.org/mailman/listinfo/psychonauts
>
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